Der Patch ist für diejenigen gedacht, die sich bereits die Beta 2.0 (auch Yarr 2) heruntergeladen haben. Zur Installation ist also die Version 2.0 von BFPirates nötig.
ChangeLog: ------------------------ SOLDIERS: - More than doubled the sprinting duration, changing sprint start to 33% (from 50%) and made per-kit modifications (some run further, some recover faster, etc). CANNONS: - For all cannons with multiple ammo types, player must sit in firearm (and ammo type) to reload it to prevent shell spamming HAND WEAPONS: - Reduced blunderbuss reload speed slightly (between musket and musketoon now), increased per-pellet damage a bit and focused the cone spread some more. - Removed a reload timer on the zombie axe which may be causing it to get "stuck" - Adjusted the ranges of the cutlasses and axes - Fixed the ducksfoot so the projectiles spread out like a shotgun - Added proper zoom animations for the musketoon - Fixed sound on the parrot and greatly reduced the reload time (which affects how fast you can get a new parrot off a powderkeg for example). MAPS: - Fixed the Pegleg locators on all Zombie maps - Zombie spawn pts are scattered across all maps, and are individually selectable (you can choose where to spawn in). - Storm the Bastion Zombie 32 combat area fixed so you cant hide outside the fort - Added falconets on all Storm the Bastion Conquest churches to help blow the door (somehow removed since v1.2) - Black Beards Atol Conquest 32 now has unique combat areas per team to keep enemies from spawn camping uncappable flags - Additional cannons and falconets placed on all BBA maps - Blue Bayou and Wake Island lightmaps have been completely redone - Crossbones Keep Zombie 64 jaw island spawnpoint removed (in addition to scattering/selectable changes above) - Dead Calm Conquest 16 combat area changed to just the ships (also makes the HUD map a lot more detailed) - O Me Hearty Beach parrot kits positioned better (and a new secret one placed) - Shallow Draft sounds have been re-engineered to avoid dead spots and sudden stop/starts - Shipwreck Shoals CTF 64 combat area adjusted to make attacking the Pegleg flag more difficult - Wake Island 1707 - fixed terrain, coloring and lightmap issues - Added SP support on Blue Bayou and Frylar2 - Fixed Frylar2 flag names - Improved Oh Me Hearties Beach lag issues VEHICLES: - Removed jumping bug from dolphins, created sound effects, added to more maps - Added 150m radar sweep (UAV component) to hot air balloon OTHER: - Fixed the AIBehaviors.ai so more SP maps will work - Added a (skippable) intro film that plays at mod launch (f'n awesomeness)
Quelle: BFPirates.com ------------------------
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